There are lots of ways of dealing with arrays of data in SuperCollider, that we'll investigate as we go. (1.10) //run this line and see what comes up in the post window If you're unsure what something is in code, investigate it in isolation: This is also termed a source+filter model. In subtractive synthesis, we start with a complex source, and we subtract parts from this raw sound to make a more sculpted sound. This is a good way to start learning SuperCollider. There are certain ways to program connections which are part of the syntax of the SuperCollider language, and particular names for units that you will encounter as you learn this system. You will get used to the typical parameter values expected as inputs or outputs as you learn about the different UGens. The inputs vary a lot depending on the function of the UGen. Most UGens have just one output, an audio stream or some sort of control signal. These primitives are referred to as UGens.Įach UGen has some set of inputs and outputs. When you double click on the SuperCollider icon, three windows should open on your screen. These are connected together in a processing graph to make more complicated synthesisers and sound processors. SuperCollider is a programming language designed for writing musical programs. There are many primitive building blocks, like types of tone generator, filter or spatialiser, that are the unit generators. SuperCollider follows the Unit Generator paradigm also used in other synthesis languages like Csound, Max/MSP, Pd, Reaktor and others. Run the following line though: this will create a frequency analysizer which we will continue to run in the background for spectral plotting of the sounds we explore. The construct looks like the following, but don't try and run this code: Later we will see another way of doing this that is a more recommended method, but we shall begin with the notation below because it avoids some issues for the moment, and allows us to get going straight away. S.boot //or you may turn on the internal server via the graphical window make sure the default button is pressed and highlighted this tells the system which synthesizer to send instructions toįor our convenience we will be using a certain shortcut construction for practising sound synthesis. But for SC3.5 or earlier, you need the internal Server for this tutorial: On SC3.6, use of the scope requires no special treatment. We'll get oscilloscope views of the sounds we synthesise, which assists with explaining some concepts. We are going to use the scope with many of these tutorials, to see the sound waveform. Later on we will sort out stereo position. Note that sounds will at first be in mono, in the left ear. Sound Synthesis in SuperCollider: Subtractive and Additive Synthesis
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